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(A-B) Driving Straight

The programs in the section show different ways to make Multi-Bot drive in a straight line.  Working through the examples in order will help you learn the different options for motor control.

Driving Straight - Basic

(Downloadable programs are available only on the CD "LEGO MINDSTORMS NXT 2.0 by Example").

Program Description and Observations Attachments
A1-MoveRot100   Easy
A2-MoveRot50   Easy
A3-MoveSec100   Easy
A4-MoveSec50   Easy
These four simple programs variations demonstrate using the Move block to make Multi-Bot drive in a straight line.  By comparing the behavior of the four variations, you can see the difference that the power level has on the distance and time travelled. 

With Rotations for the Duration, the power level affects the time but not the distance.  With Seconds for the Duration, the power level affects the distance but not the time.

(none required)
A5-MoveUnlim   Easy
This program uses the Unlimited option of the Move block to allow the following program blocks to control the duration.  By using the Rotation Sensor block, the robot is made to drive 3 rotations and then stop. 

Note than when compared to specifying the Duration directly in the Move block, such as with the A1-MoveRot100 program, the robot does not slow down gradually at the end but rather stops suddenly.   This can be useful when you need full power throughout the motion.

(none required)

 

A6-MoveBrake   Easy
This program helps reveal the true behavior of the Brake option of the Move block, which is to hold the motor's current position by applying power as necessary in either direction to return to the position at which the "brake" occurred. 

After stopping with Brake, a tone is sounded and then a loop prevents the program from ending.  After the tone is sounded, you can observe that if you manually move one or more of the robot's wheels, they are hard to move and will return to their original position.  When you abort the program, the "brakes" are released.

(none required)

 

A7-MoveCoast   Easy
This program shows the behavior of the Coast option of the Move block, which is to cut power to the motors and let them coast down on momentum. 

Compare this program to the similar A6-MoveBrake program, and you will see that the robot goes a little bit farther on momentum, and the motors are not difficult to turn after stopping.

(none required)

 

A8-Move2Coast   Easy
This program shows how the Coast option of the Move block can be used to string sequences of Move blocks together smoothly. 

The robot does not wait to coast to a stop after the first Move, but just continues right away.  Note however, that if you change Seconds to Rotations, it will slow down between the two Move blocks.  To get a smooth combination measured in Rotations (or Degrees), you will need to use the technique shown in A5-MoveUnlim for each segment of the motion.

(none required)

 

 

Driving Straight - Advanced

(Downloadable programs are available only on the CD "LEGO MINDSTORMS NXT 2.0 by Example").

Program Description and Observations Attachments
B1-MoveTimeout   Advanced
This program uses the Unlimited option of the Move block along with sensor tests and other logic to produce a measured move in rotations with a "timeout" in seconds. 

The resulting motion will stop after the either the robot has travelled 1 full motor rotation or 3 seconds have elapsed.

(none required)
B2-Motors   Easy
This program shows one simple way to get two motors to run at same time using two Motor blocks instead of the Move block, by un-checking the Wait for Completion option on the first motor.

One problem with this technique is that the automatic "Go straight" functionality of the Move block is not being used, so the robot may curve gradually to one side of a long run because the motor on one side is stronger, or it encounters less friction or less wheel slip.

Another problem with this technique is that the Brake option will not work if selected on the first motor (both motors use Coast in this example).

(none required)
B3-MotorsWait1   Easy
This program fixes one of the two problems with the B2-Motors program by measuring rotations separately with a Rotation Sensor and then using a Stop to brake both motors.

However, a possible problem is that the rotations on motor C are not being measured, so it possible that motor C may travel fewer or more than the desired rotations.

(none required)
B4-MotorsWait2   Advanced
This program is a more complete variation on the B3-MotorsWait1 technique that stops only after both motors have completed the full rotations required.

Now both motors are guaranteed to travel the required rotations.  However, it is now possible that either motor may travel more than the desired rotations.

(none required)
B5-MotorsSeq   Intermediate
This program shows another way to get two motors to run at the same time using two Motor blocks instead of the Move block, by using two sequence beams.

Compared to the B3-MotorsWait1 program, this technique measures rotations independently on both motors, so both motors are told to stop when they finish.

One possible and subtle problem is that the program will stop when the main sequence finishes, so if motor C gets hung up for some reason (try stopping or slowing it by hand), it may not finish the requested rotations.

(none required)
B6-MotorsSeq2   Advanced
This program solves the subtle problem with the
B5-MotorsSeq program by using a block wired between the two sequences to force the main sequence to wait for the second sequence to finish before continuing. 

Now the program will sound the tone and then end only after both motors have completed their rotations.

(none required)
B7-SquareWall   Easy
This program shows a simple way to get a robot to square itself up against a wall, so that it can back up perpendicular to the wall, using a simple time delay. (none required)
B8-StallWall   Advanced
This program is a more complex alternative to the
B7-SquareWall program to align perpendicular to a wall.  It uses the Rotation Sensor and Timer blocks to detect when both motors have stalled (stopped or slowed significantly) against the wall, or when an overall timeout has elapsed.  This will allow it to continue sooner than if just the timeout is used.
(none required)

 

Using My Blocks to Drive Straight

(Downloadable programs are available only on the CD "LEGO MINDSTORMS NXT 2.0 by Example").

Program Description and Observations Attachments
B9-Move_cm   Expert
This program uses custom My Blocks designed to allow the program to specify how far the robot should move in centimeters rather than motor rotations or degrees, which makes it easier to use and easier to adapt to a different robot design.

Note: The Forward and Backward My Blocks in this program are similar to the Forward and Backward My Blocks developed in the My Blocks Tutorial, except that the Treads option is done with a parameter instead of a variable.

(none required)
B10-Accelerate   Expert
This program uses a custom My Block named ForwardAccel to smoothly accelerate up to the requested power level and travel a requested number of centimeters.  The test program allows the user to set the distance in cm by using the display and buttons on the NXT.

The ForwardAccel block is an extension of the Forward My Block (used in the B9-Move_cm program) and uses several additional Logic and Math blocks as well as a Loop to achieve the acceleration.

(none required)

 

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